BLOGGER TEMPLATES AND TWITTER BACKGROUNDS

Wednesday, November 18, 2009

DrainDAD Deck

Ok guys so I was looking at past DrainDAD decks for ideas in case I decided to build DrainDAD irl. I test decks in real life as well as on Yu-Gi-Oh! World Championship 2009 - Stardust Acelerator and generally get an idea of how well I can do with the deck and how well it does against remotely good versions of top tier decks in real life. I tested this on Stardust Accelerator against Judgment Dragon, and most of the time he generally gets the best of me with sacking me with Judgment Dragon, Celestia or Honest and generally topping Heavy Storm when it royally screws me over. Well when I played him using this deck, I did really damn well, this deck has excellent speed, usually gives you exactly what you need or at least something you can use. I didn't dead draw with it, and the deck in the end left Judgment Dragon with no cards on his field, and "Skill Drain" + "Beast King Barbaros", "Colossal Fighter", "Goyo Guardian" and "Destiny Hero - Doom Lord" staring him down when he only had 200 life points left. So without further ado, here's the deck.

Monsters:
[2] - Beast King Barbaros
[1] - Blackwing - Gale the Whirlwind
[1] - Dark Armed Dragon
[2] - Destiny Hero - Defender
[1] - Destiny Hero - Doom Lord
[1] - Destiny Hero - Fear Monger
[2] - Destiny Hero - Malicious
[1] - Destiny Hero - Plasma
[1] - Elemental Hero Stratos
[2] - Krebons
[2] - Mystic Tomato
[3] - Phantom Dragon
[1] - Sangan

Spells:
[2] - Allure of Darkness
[2] - Book of Moon
[2] - Destiny Draw
[1] - Emergency Teleport
[1] - Gold Sarcophagus
[1] - Heavy Storm
[3] - Trade-In

Traps:
[2] - Bottomless Trap Hole
[1] - Call of the Haunted
[1] - Mirror Force
[3] - Skill Drain
[1] - Torrential Tribute

Extra Deck:
[1] - Armory Arm
[1] - Black Rose Dragon
[1] - Blackwing Armor Master
[2] - Brionac, Dragon of the Ice Barrier
[1] - Colossal Fighter
[1] - Flamvell Uruquizas
[1] - Goyo Guardian
[2] - Magical Android
[1] - Mist Wurm
[1] - Red Dragon Archfiend
[2] - Stardust Dragon
[1] - Thought Ruler Archfiend

So there is the deck, now some things may look, "weird" but it actually works. DrainDAD became rather biggish after Jeff Jones won at SJC Anaheim, teching "Phantom Dragon", I believe a single copy of "Destiny Hero - Plasma" and only two copies of "Beast King Barbaros". I think his deck actually had a few flaws because of this. I decided his 2 "Beast King Barbaros" idea with a single copy of "Destiny Hero - Plasma" wasn't a bad thing, it was just the fact that "Destiny Hero - Plasma" and "Phantom Dragon" could result in dead draws. I can't tell you how many times I've dead drawn them in real life or just in testing. I realized a way around this would be to use "Trade-In". "Trade-In" is a spell card like "Destiny Draw" for level 8 monsters, discard one level 8 to draw 2 cards. Simple effect and its pretty good. "Destiny Hero - Plasma", "Phantom Dragon" and "Beast King Barbaros" are all level 8 monsters. "Destiny Hero - Plasma" is searchable via "Elemental Hero Stratos", "Phantom Dragon" benefits from any monster that Special Summons, examples would be; "Wulf, Lightsworn Beast", "Judgment Dragon", "Dark Armed Dragon" and "Chaos Sorcerer". "Beast King Barbaros" alone is a 1900 beat stick if you choose to summon it without a tribute or can wipe out all your opponent's cards if you tribute 3 monsters to summon it, and it keeps its 3000 attack points. Using all of these results in an easier way to use the deck, because with "Trade-In" in this deck, if you happen to dead draw any of the level 8 monsters, you can simply dump them to draw 2 more cards. When I tested this deck I went through three draw cards in my first turn. "Allure of Darkness" and two copies of "Trade-In". Aside from the wacky level 8 monsters and the amount of each I use, the deck is self explanatory, and so far its proven to be a really good deck. I'd recommend trying it.

- Kyle

Saturday, November 14, 2009

Shonen Jump Championship Columbus!

Starts today! To my knowledge a few of my friends as well as a few others I think are going and that we all know will be at Columbus today. Robbie Kohl, Audrey Tan(not sure), Wuphlez(not sure), Dale Bellido, etc. Root them on today and be sure to check out the coverage!

Coverage Link: N/A

Robbie Kohl Record: 2-X [Dropped]

DAY 2

Well I guess thats about it. Zombies are probably gonna win this jump but who knows. Oh well.

Sunday, November 8, 2009

Side Board Tech - Looking At Some Possibilities

Ok so I thought I'd cover some cards I think should see more side deck play. There are a lot of cards that decks do depend upon to do well. When I talk about each card I'll give explanations and so on. Anyways without further ado, lets get this show on the road!
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Drastic Drop Off
Counter Trap Card
Activate only when your opponent adds a card(s) from their Deck t
o their hand, including drawing a card(s). Your opponent discards 1 of those cards.










Drastic Drop Off, why you may ask. Well consider what most decks use:

Allure of Darkness
Destiny Draw
Solar Recharge
Charge of the Light Brigade
Gladiator Proving Ground
Gladiator Beast's Respite
Elemental Hero Stratos
Reinforcement of the Army
Sangan
Fortune's Future
Trade-In
The list goes on folks. They are all cards that you see in just about any competitive deck right now. Most of the top decks right now have their main cards added in the list above. D-Hero based decks use Allures, Destiny Draws and Reinforcement of the Army with Elemental Hero Stratos. Lightsworns use Charge of the Light Brigade and Solar Recharge. Gladiator Beasts have Elemental Hero Stratos(if the player uses more than 1 Elemental Hero Prisma), Gladiator Proving Ground, Gladiator Beast's Respite and Gladiator Beast Samnite. Just about any deck has Sangan, Fortune Ladies are sure to be big and they have Fortune's Future and Fortune Lady Water. Trade-In is probably the least likely card you'll come across but fits in Hopeless Dragon and that's pretty much it for competitive decks. All of the decks I've just mentioned and the cards they use either draw cards or add cards from the deck. Drastic Drop Off is much better than Drop Off because of this, and the fact it can be activated at any time, like a regular Drop Off during the Draw Phase or at any time during either players turn. The cards I've listed are cards that the decks I've mentioned depend upon to give them what they need. Charge of the Light Brigade, you waste 3 cards to add 1 Lightsworn monster to your hand from the deck, similar to Reinforcement of the Army. Drastic Drop Off makes you drop the very card you just added from your deck to the graveyard, you just wasted a card. Now in Lightsworns I suppose if you mill Necro Gardna or Wulf, Lightsworn Beast off Charge of the Light Brigade's effect, you don't lose so much. Draw cards I really don't have to explain, the sad part however is Drastic Drop Off basically makes your opponent -1. Discard to activate, lose the card they activate, they draw 2, you play Drastic Drop Off, they're forced to discard one of the cards they drew. That puts them pretty much back where they started minus the card they discarded for the cost, that's pretty bad. So you can pretty much tell why I think this card would be excellent tech for side decks.
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Royal Oppression
Continuous Trap Card
Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.









So, this one should be kind of obvious however I think people may over look it and realize they need it after it's too late. With Fortune Ladies being a new possible big thing as well as Fish, you also have to look around and see that Lightsworns and DAD decks are running around and they are still putting up one hell of a fight. A list of cards you can expect to worry yourself with without this card sided or mained in your deck would be:

Fortune Lady Dark
Fortune Lady Light
Superancient Deepsea King Coelacanth
Dark Armed Dragon
Judgment Dragon
Synchro Monsters
Destiny Hero - Malicious
Gladiator Beasts

These are all good examples of some things you would like to note cause without Royal Oppression they'll probably give you more trouble than you think. Brionac, Dragon of the Ice Barrier will be mass released on November 10th if memory serves, a new level 6 Synchro Monster to worry about. People discussing Royal Oppression really shouldn't be needed but again I feel people will over look and NOT use this card when more than likely its a must in the side deck now. This being said I see Drain decks possibly doing something at the jump in Columbus.
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Ladies and gents I could go on and on but these are the two main cards I see as possible Side Deck tech cards, and with how many searcher spells out there and how heavy this formats become on special summoning, the two above cards are what you need to start siding or at least try them out. There are new cards I'll probably review at some point as sort of an add on to this article as time passes. Im sure the Shonen Jump will provide us with other cards people have decided to tech in their side decks, and I'll be sure to review some of their decks on here as well as whoever wins the jump, assuming its not Blackwings. Anyways stay tuned for more articles coming soon!

-Kyle

Friday, November 6, 2009

New Deck Idea - TragoSynchro

Hey guys, figured I'd post this up here cause in testing it actually worked pretty damn well. For a while I've been trying to perfect the new TeleDAD deck. By new I mean the new way its run, or at least it should be ran. There is more than one "Tele" card out there.


Telekinetic Power Well
Quick-Play Spell Card
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.












Ok so now we know the other "Tele" card in the game. For its cost its actually a very decent card. Special Summon any number of Level 2 or Lower Psychic-Type monsters at the cost of 300 life points times their total levels. Well one Psychic-Type monster is famous above all others, at least from the level 2 or below; Krebons. Krebons is a level 2 DARK Tuner monster who is obviously Psychic-Type with a kick ass effect to boot. How does Telekinetic Power Well do jack for decks now? Well first look at the build I've come up with currently and let me know what you think.

Monsters: 20
1 Dark Armed Dragon
3 Dark Grepher
1 Darklord Zerato
2 Destiny Hero - Dasher
2 Destiny Hero - Fear Monger
2 Destiny Hero - Malicious
3 Krebons
3 Phantom of Chaos
3 Tragoedia

Spells: 12
2 Allure of Darkness
1 Brain Control
2 Destiny Draw
1 Emergency Teleport
1 Heavy Storm
1 Mind Control
1 Reinforcement of the Army
3 Telekinetic Power Well

Traps: 8
2 Bottomless Trap Hole
1 Call of the Haunted
2 Dimensional Prison
1 Mirror Force
1 Solemn Judgment
1 Torrential Tribute
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Monsters: 20
1 Dark Armed Dragon
3 Dark Grepher
1 Darklord Zerato
2 Destiny Hero - Dasher
2 Destiny Hero - Fear Monger
2 Destiny Hero - Malicious
3 Krebons
3 Phantom of Chaos
3 Tragoedia

Ok so lets look at the monsters. I already know what you're thinking: "Why no Elemental Hero Stratos"? Well The answer is it's not needed. The point here is to dump Dasher, Malicious, Darklord and Tragoedia to the graveyard with Dark Grepher and play off their graveyard potential. With Tragoedia and Darklord in the graveyard, you can copy them with Phantom of Chaos, and you probably more so want to copy Tragoedia. You can milk it by taking a monster and actually modify Phantom of Chaos' level to that of another monster in your graveyard. More times than not while I was testing this, I had a level 6 in my graveyard. Now being DARK, I can dump Krebons to the graveyard too with Dark Grepher. This would be where Telekinetic Power Well comes in. If you dump Krebons you can bring it back with Telekinetic Power Well, its an excellent card for recycling lost Krebons. Between Tragoedia and Malicious you have potential level 8 Synchro Summon abilities. The main fault I see with this deck is D.D. Crow and The Transmigration Prophecy since they send cards out of play or back to the deck.

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Spells: 12
2 Allure of Darkness
1 Brain Control
2 Destiny Draw
1 Emergency Teleport
1 Heavy Storm
1 Mind Control
1 Reinforcement of the Army
3 Telekinetic Power Well

Traps: 8
2 Bottomless Trap Hole
1 Call of the Haunted
2 Dimensional Prison
1 Mirror Force
1 Solemn Judgment
1 Torrential Tribute

Onto the Spells and Traps. Now for the most part, these are all just your average standard cards. I've personally added Dimensional Prison, obviously Telekinetic Power Well and don't play with a full set of Destiny Draws. I side into Drain basically with the third Destiny Draw, Defender, a set of Barbaros and so on. Anyways I don't need to really explain most of this but if you have questions ask.


Hope ya like the deck and comment with feedback and fixes!

- Kyle the Azure Flame

Thursday, November 5, 2009

Hidden Arsenal Spoiler!

Secret Rare (15)
HA01-EN001 Blizzed, Defender of the Ice Barrier
HA01-EN003 Cryomancer of the Ice Barrier
HA01-EN004 Mist Valley Thunderbird
HA01-EN005 Mist Valley Shaman
HA01-EN006 Mist Valley Soldier
HA01-EN011 X-Saber Airbellum
HA01-EN013 Commander Gottoms - Swordmaster
HA01-EN021 Worm Erokin
HA01-EN022 Brionac, Dragon of the Ice Barrier
HA01-EN023 Mist Wurm
HA01-EN024 Flamvell Uruquizas
HA01-EN025 X-Saber Urbellum
HA01-EN026 Ally of Justice Castor
HA01-EN027 Wrath of Neos
HA01-EN030 Evolution Burst

Super Rare (15)
HA01-EN002
HA01-EN007 Flamvell Dragnov
HA01-EN008 Flamvell Magician
HA01-EN009 Flamvell Guard
HA01-EN010 X-Saber Axel
HA01-EN012 X-Saber Uruz
HA01-EN014 Ally of Justice Clausolas
HA01-EN015 Ally of Justice Garadholg
HA01-EN016 Ally of Justice Rudra
HA01-EN017 Worm Apocalypse
HA01-EN018 Worm Barses
HA01-EN019 Worm Cartaros
HA01-EN020 Worm Dimikles
HA01-EN028 Detonate
HA01-EN029 Beserker Crush

Credit for the spoiler goes to http://shriektcg.twoday.net/

Wednesday, November 4, 2009

Layout Change

As some of you may have noticed I have changed the layout again. I figured I'd have my YouTube channel back ground and layout on here the same so yeah. Um, im gonna try and have some more articles/decks or whatever up later. Too tired to really think of anything at the moment so yeah, just letting you all know. Also the layout originally like most have the posts on the left and info/links on the right. I felt like changing things up a bit and I like it. Might try this with other layouts in the future but for now this layout will remain.

Tuesday, November 3, 2009

TeleDAD Is Not Dead!



3 Krebons
2 Destiny Hero - Malicious
2 Destiny Hero - Dasher
2 Armageddon Knight
2 Gravekeeper's Spy
1 Dark Grepher
1 Card Trooper
1 Ryko, Lightsworn Hunter
1 Elemental Hero Stratos
1 Summoner Monk
1 Destiny Hero - Fear Monger
1 Destiny Hero - Diamond Dude
1 Spirit Reaper
1 Breaker the Magical Warrior
3 Destiny Draw
2 Allure of Darkness
2 Book of Moon
2 Telekinetic Power Well
1 Emergency Teleport
1 Heavy Storm
1 Mind Control
1 Reinforcement of the Army
2 Phoenix Wing Wind Blast
2 Bottomless Trap Hole
1 Solemn Judgment
1 Call of the Haunted
1 Torrential Tribute

Trades and Binder Update!



Caffeine11
Their: 2 Red-Eyes Wyvern, 1 Solar Recharge - Super Rare, 1 Postage Stamp
My: Earthbound Immortal Chacu Challhua
Status: He sends first.
Confirmed: November 3rd, 5:33 AM.

ChickenGuy7
Their: 2 Solar Recharge - Super Rare, 1 Red-Eyes Wyvern, 1 Black Garden, 1 Rose, Warrior of Revenge - Super Rare
My: 3 Caius the Shadow Monarch
Status: He sends first.
Confirmed: November 1st, 11:56 PM.

PKpwnage
Their: 2 Wulf, Lightsworn Beast, 2 Fortune Lady Dark, 1 Botanical Lion, 1 Black Garden
My: 1 Solemn Judgment 97%, 2 Blazewing Butterfly, 1 Lifeforce Harmonizer - Ultimate Rare
Status: He sends first.
Confirmed: November 1st, 8:31 PM.

Mist Guardian
Their: 1 Queen of Thorns, 1 Royal Swamp Eel
My: 1 Ancient Sacred Wyvern
Status: He sends first.
Confirmed: November 1st, 5:25 PM.

HornyPony
Their: 1 Botanical Lion, 1 Postage Stamp
My: 1 Earthbound Immortal Aslla Piscu - Secret Rare
Status: He sends first.
Confirmed: October 31st, 10:07 PM.

daheroe
Their: 3 Mother Grizzly - Portuguese Common, 2 Creature Swap - Portuguese Common, 1 Gravity Bind - Portuguese Common, 1 Royal Swamp Eel
My: 3 Thestalos the Firestorm Monarch, 2 Zaborg the Thunder Monarch, 2 Mobius the Frost Monarch ALL COMMON
Status: He sends first.
Confirmed: October 30th, 8:36 PM.

Azalot
Their: 1 Royal Swamp Eel, 1 Black Garden, 1 Postage Stamp
My: 1 Koa'ki Meiru Ghoulungulate, 1 Koa'ki Meiru Crusader
Status: They send first.
Confirmed: October 24th, 9:42 PM.

Sunday, November 1, 2009

Deck Review 2 - Fortune Ladies

Well another deck review in just a few days. Again another of my decks. With Stardust Overdrive now released, I figured we'd look at my build for Fortune Ladies. I've been thinking of ways to run them and how to go about building the deck. I find that this is the current best way to run them. I've had a few people talk to me not knowing how to build or even run the deck. So just some advice to those who don't pay attention to the OCG; WATCH OCG DUEL VIDEOS ON YOUTUBE! And check out sites that put up information about the Yu-Gi-Oh! OCG. http://shriek.twoday.net/ works just fine if you want info on the latest OCG info! Now here's my build for Fortune Ladies.

Monsters: 20
3 Beast King Barbaros
3 Fortune Lady Light
3 Fortune Lady Fire
3 Fortune Lady Wind
3 Fortune Lady Dark
3 Fortune Lady Water
2 Fortune Lady Earth

Spells: 11
3 Future Visions
3 Fortune's Future
3 Dimensionhole
1 Heavy Storm
1 One for One

Traps: 10
3 Interdimensional Matter Transporter
2 Slip of Fortune
2 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted

Monsters:
Ok so monsters are mainly just the Fortune Ladies. This is how the deck MUST be. The deck is pretty much like Lightsworns, you can add maybe one or two extra things but its mostly Lightsworns. Fortune Ladies are similar, however instead of cards like Plaguespreader, Honest and Necro Gardnas, Fortune Ladies require a lower monster count to work and therefore you dont have much room for anything else outside of Fortune Ladies. Beast King Barbaros is probably the only card you should run outside of the Fortune Lady monsters, this is because of Future Visions. When Future Visions is out, it removes any monster Normal Summoned from play and during the owners next standby phase its replaced on the field in attack position. Since Barbaros leaves the field it gets its original attack back. Fortune Lady Light gets a bonus from being removed from play too. Removing Fortune Lady Light from play with Dimensionhole, Future Visions, Slip of Fortune and Interdimensional Matter Transporter equals a free Fortune Lady from your deck to the field. With any of the cards I just mentioned however, you add the requirement to activate Fortune's Future. By returning a removed from play Fortune Lady to the Graveyard, you draw 2 cards. While you really don't want to have Fortune Ladies in your Graveyard, you still get something out of summoning and removing Fortune Lady Light from play, getting another Fortune Lady, and then drawing 2 cards. Thats pretty insane. Now to finish off this monster area, I would like to say that there is another monster I have been thinking of trying as sort of a Side Deck tech card. Necroface. Not only does it return all removed from play cards to the deck when Normal Summoned, but when removed from play it removes the top 5 cards of both players decks from play. If they summon a monster and lose it to Future Visions, then you summon Necroface, they dont get their monster back and 5 cards get removed from play. Which will likely feed a Fortune Lady out of play to use Fortune's Future. So im not sure yet but hey, the decks finally completely released. We'll see how people do their decks.

Spells/Traps:
For the most part I explained basically how the deck depends on the spells and traps. Fortune's Future depends on having a removed from play Fortune Lady, this isn't hard to do with Future Visions, Dimensionhole, Slip of Fortune and Interdimensional Matter Transporter. As I stated above I am also considering teching Necroface in the Side Deck. 3 copies of Future Visions, Dimensionhole and Interdimensional Matter Transporter and 2 copies Slip of Fortune mean its easy to remove anything from play. Necroface benefits from that, just like every other monster in the deck. One for One is the only card I think I haven't discussed. It helps bring out Fortune Lady Light and helps you get the engine going faster. For the most part, Cyber Valley, Tuningware and Fortune Lady Light I believe are the main reasons to why One for One was limited. But anyways thats my explanation on the spells and traps. There really isn't much else to say about them.


Hope you like the deck and if you have any suggestions feel free to make a comment or something.

-Kyle