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Sunday, November 1, 2009

Deck Review 2 - Fortune Ladies

Well another deck review in just a few days. Again another of my decks. With Stardust Overdrive now released, I figured we'd look at my build for Fortune Ladies. I've been thinking of ways to run them and how to go about building the deck. I find that this is the current best way to run them. I've had a few people talk to me not knowing how to build or even run the deck. So just some advice to those who don't pay attention to the OCG; WATCH OCG DUEL VIDEOS ON YOUTUBE! And check out sites that put up information about the Yu-Gi-Oh! OCG. http://shriek.twoday.net/ works just fine if you want info on the latest OCG info! Now here's my build for Fortune Ladies.

Monsters: 20
3 Beast King Barbaros
3 Fortune Lady Light
3 Fortune Lady Fire
3 Fortune Lady Wind
3 Fortune Lady Dark
3 Fortune Lady Water
2 Fortune Lady Earth

Spells: 11
3 Future Visions
3 Fortune's Future
3 Dimensionhole
1 Heavy Storm
1 One for One

Traps: 10
3 Interdimensional Matter Transporter
2 Slip of Fortune
2 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted

Monsters:
Ok so monsters are mainly just the Fortune Ladies. This is how the deck MUST be. The deck is pretty much like Lightsworns, you can add maybe one or two extra things but its mostly Lightsworns. Fortune Ladies are similar, however instead of cards like Plaguespreader, Honest and Necro Gardnas, Fortune Ladies require a lower monster count to work and therefore you dont have much room for anything else outside of Fortune Ladies. Beast King Barbaros is probably the only card you should run outside of the Fortune Lady monsters, this is because of Future Visions. When Future Visions is out, it removes any monster Normal Summoned from play and during the owners next standby phase its replaced on the field in attack position. Since Barbaros leaves the field it gets its original attack back. Fortune Lady Light gets a bonus from being removed from play too. Removing Fortune Lady Light from play with Dimensionhole, Future Visions, Slip of Fortune and Interdimensional Matter Transporter equals a free Fortune Lady from your deck to the field. With any of the cards I just mentioned however, you add the requirement to activate Fortune's Future. By returning a removed from play Fortune Lady to the Graveyard, you draw 2 cards. While you really don't want to have Fortune Ladies in your Graveyard, you still get something out of summoning and removing Fortune Lady Light from play, getting another Fortune Lady, and then drawing 2 cards. Thats pretty insane. Now to finish off this monster area, I would like to say that there is another monster I have been thinking of trying as sort of a Side Deck tech card. Necroface. Not only does it return all removed from play cards to the deck when Normal Summoned, but when removed from play it removes the top 5 cards of both players decks from play. If they summon a monster and lose it to Future Visions, then you summon Necroface, they dont get their monster back and 5 cards get removed from play. Which will likely feed a Fortune Lady out of play to use Fortune's Future. So im not sure yet but hey, the decks finally completely released. We'll see how people do their decks.

Spells/Traps:
For the most part I explained basically how the deck depends on the spells and traps. Fortune's Future depends on having a removed from play Fortune Lady, this isn't hard to do with Future Visions, Dimensionhole, Slip of Fortune and Interdimensional Matter Transporter. As I stated above I am also considering teching Necroface in the Side Deck. 3 copies of Future Visions, Dimensionhole and Interdimensional Matter Transporter and 2 copies Slip of Fortune mean its easy to remove anything from play. Necroface benefits from that, just like every other monster in the deck. One for One is the only card I think I haven't discussed. It helps bring out Fortune Lady Light and helps you get the engine going faster. For the most part, Cyber Valley, Tuningware and Fortune Lady Light I believe are the main reasons to why One for One was limited. But anyways thats my explanation on the spells and traps. There really isn't much else to say about them.


Hope you like the deck and if you have any suggestions feel free to make a comment or something.

-Kyle

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